VantureMJR

VantureMJR

Matt R.  //  Student by day, Blogger by night

Jan 17 / 12:41:35 PM

Interview with Kris Jones of Thunder Game Works

Kris Jones is one of the developers responsible for Thunder Game WorksTrenches a game based around the European Ware in 1914.

What inspired you to create Trenches?
We wanted to create a fun and polished game with a large amount of character, as shown by our design, voice work, and adaptive music. We also wanted to create a game that players will truly enjoy, which meant we wanted to make a game that WE Would enjoy and actually buy. :) 

What was it like developing the game?
An unbelievably fun yet frustrating experience. We have a core team of 5 dedicated individuals, each masters of their own craft. (Design, programming, marketing, production, etc.) 

Things can go very right and very wrong. You just need to take the time to figure it all out. 

Do you have any suggestions for first time developers?
Yes. Don't do anything cheaply or poorly. To stand out in this crowded marketplace, developers not only have to have a game with solid gameplay for fun, but also a large amount of artistic polish and an impressive amount of marketing to truly stand out. 

Is there any chance of spawning a few sequels? 
There is always a chance of a sequel, but we are working on more impressive games at the moment, one of which you should hear about within the next month. 
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