Interview with Kepa Auwae of RocketCat Games
Kepa Auwae is one of the developers responsible for the extremely popular game; Hook Champ.
What inspired you to create Hook Champ?
We decided to make iPhone games because we were disappointed in games coming out a little over a year ago. We decided to make our own. The iPhone just had the lowest barrier for entry, plus it's great that we can make games people can play while sitting on a toilet. Hook Champ was specifically inspired by Dino Run and Bionic Commando.
What was it like developing the game?
It was pretty fun watching the game take form. We worked on it slowly in our spare time. I think it took about 4 months from idea to finish.
Do you have any suggestions for first time developers?
Why hasn't anyone made a Zelda clone for the iPhone yet? I suggest that a first time developer totally make that. I'd buy it.
You say your working on a new game, mind giving us some juicy details?
The next Rocketcat Game will be a spiritual sequel to Hook Champ. You'll try to escape an avalanche by running and swinging across meadows, icy caverns, volcanic wastelands, grass fields, secret areas, and more. The entire countryside will feature both indoor and outdoor locations, and everything will be randomly generated. We're also upgrading the art to be 16 bit, inspired by the Super Nintendo.
